Irrational Games' Closure: A Retrospective by Ken Levine
Ken Levine, creative director behind the acclaimed BioShock series, recently reflected on the unexpected closure of Irrational Games following the success of BioShock Infinite. He described the decision as "complicated," revealing that the studio's shuttering came as a surprise to most, including himself. While he intended to leave Irrational after BioShock Infinite, he expected the studio to continue. "I thought they were going to continue. But it wasn’t my company," he stated.
Levine's personal struggles during BioShock Infinite's development contributed to his decision to depart. He acknowledged, "I don’t think I was in any state to be a good leader." Despite this, he strived to minimize the impact on the Irrational team, aiming for "the least painful lay-off we could possibly do," which included transition packages and ongoing support.
The closure of Irrational, known for its contributions to the horror RPG genre (notably System Shock 2) and the BioShock franchise, left a mark on the industry. Levine even suggested that a BioShock remake would have been a suitable project for the studio to undertake.
Looking ahead to the anticipated BioShock 4, currently under development by Cloud Chamber Studios, many fans hope the developers will learn from the experiences surrounding BioShock Infinite's release. While a release date remains unconfirmed, speculation points towards an open-world setting, retaining the series' signature first-person perspective. The legacy of Irrational Games and the lessons learned from BioShock Infinite will undoubtedly shape the future of the BioShock franchise.