In the context of the game produced by shizuka, "How do people become demons?" is a central question that drives the narrative of the short adventure game set in a closed women's dormitory. The game involves the player, referred to as "I," interacting with two girls who are suspected to be the "demon" that the protection bureau staff are tasked to guard.
The process of becoming a demon in this game is not explicitly detailed in the provided information. However, it is implied through the game's setting and premise that the transformation or identification of a demon involves mysterious and possibly supernatural elements, which are uncovered through conversations and clues gathered during the gameplay.
The game does not feature multiple endings or game overs, suggesting that the journey to understanding how one becomes a demon is more about the exploration and the narrative experience rather than achieving different outcomes. The horror elements included in the game enhance the atmosphere and the mystery surrounding the "demon," but they are not threatening.
To fully understand how people become demons in this game, players must engage with the story, gather clues, and piece together the narrative as they progress through the approximately 20 to 30 minutes of gameplay.