The goal behind the development of DOOM: The Dark Ages is to ensure it reaches as broad an audience as possible. Compared to previous projects from id Software, this latest installment will feature significantly more customization options. According to executive producer Marty Stratton, the studio aimed to make the game accessible to everyone. Players will have the ability to adjust various elements, including enemy difficulty and damage, projectile speed, the amount of damage they receive, and other aspects such as game tempo, aggression level, and parry timing.
Stratton also assured fans that the storylines of DOOM: The Dark Ages and DOOM: Eternal are designed to be understandable even without having played DOOM: The Dark Ages first.
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DOOM is making a thrilling comeback with DOOM: The Dark Ages, where the iconic Slayer ventures into a medieval setting. id Software officially revealed the game during the Xbox Developer_Direct event, showcasing its dynamic gameplay and announcing a release date of May 15. Powered by the advanced idTech8 engine, DOOM: The Dark Ages is set to elevate the standards for both performance and graphics in gaming.
The developers have incorporated ray tracing to enhance the game's brutality and destruction, alongside providing realistic shadows and dynamic lighting. To help players prepare, the studio has already released the minimum, recommended, and ultra settings for the game.