In a recent interview, director Junya Ishizaki revealed that Elden Ring Nightreign will feature significantly altered landscapes, including procedurally generated volcanoes, swamps, and forests. This dynamic map design aims to create a massive dungeon-like experience, offering fresh exploration possibilities with each playthrough.
We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face. — Junya Ishizaki
This innovative approach diversifies gameplay and encourages strategic boss battle preparation. By the end of the third in-game day, players must select their final boss, allowing for targeted preparation and exploration of advantageous locations.
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Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom—for example, deciding, 'I need to acquire poisonous weapons to counter this boss.' — Junya Ishizaki
Ishizaki stressed that these roguelike elements aren't a mere trend-following exercise. Instead, they serve to condense the role-playing experience, resulting in a more dynamic and engaging game.
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