Home News Yasuke in Shadows: A Fresh Twist on Assassin's Creed

Yasuke in Shadows: A Fresh Twist on Assassin's Creed

Author : Patrick Apr 05,2025

Thanks to a renewed focus on the core concepts that the series was originally built upon, Assassin’s Creed Shadows is the most satisfying entry the franchise has seen in years. The game introduces the best parkour system since Unity, allowing you to seamlessly transition from the ground to castle rooftops. A grappling hook further enhances your ability to reach vantage points quickly. Perched on a tightrope high above your enemies, you're just a drop away from executing the perfect kill – but only if you're playing as Naoe. Switch to Yasuke, the game's second protagonist, and you're thrust into an entirely different gameplay experience.

Yasuke is slow, clumsy, and unable to kill silently. His climbing is laborious, reminiscent of a cautious grandparent rather than a nimble assassin. He represents a departure from the traditional Assassin’s Creed protagonist, making him one of Ubisoft’s most intriguing yet perplexing design choices. Playing as Yasuke feels less like an Assassin’s Creed game and more like a unique challenge.

Yasuke changes the rules of Assassin's Creed, promoting grounded combat over parkour stealth. | Image credit: Ubisoft

Initially, the stark contrast between Yasuke’s capabilities and the core philosophy of the series was frustrating. Why include an Assassin’s Creed protagonist who struggles with climbing and lacks the ability to perform silent takedowns? However, the more I played as him, the more I appreciated the purpose behind his design. Yasuke addresses some of the issues that the franchise has grappled with in recent years.

You don't get to play as Yasuke until several hours into the campaign, after spending your initial time controlling Naoe. Naoe, a swift shinobi, embodies the assassin archetype better than any protagonist in the past decade. Transitioning to Yasuke after getting accustomed to Naoe is a jarring experience.

Yasuke's towering stature and noise make stealth through enemy camps nearly impossible. His climbing abilities are severely limited, requiring scaffolding and ladders to make any significant progress. These limitations encourage staying at ground level, which in turn restricts his ability to survey the area and plan ahead. Unlike Naoe, who has Eagle Vision to highlight enemies, Yasuke has no such tool, leaving him to rely solely on his raw strength.

Assassin's Creed has always been about stealthy kills and vertical exploration, concepts that Yasuke directly opposes. His gameplay feels more akin to Ghost of Tsushima than Assassin’s Creed, emphasizing fierce combat over stealth. Yasuke's lack of stealth training and reliance on his samurai sword skills highlight this shift, forcing players to rethink their approach to the game.

Historically, Assassin’s Creed has allowed players to climb almost anywhere effortlessly. Yasuke changes this dynamic, challenging players to find hidden pathways designed specifically for him. These paths lead him to his objectives but limit his general exploration and ability to gain the high ground to observe enemy movements. His only stealth ability, the "Brutal Assassination" skill, is more of a combat opener than a silent takedown.

When combat ensues, Shadows offers the best swordplay the series has seen in over a decade. Each strike has purpose, and a variety of techniques, from rush attacks to ripostes, make battles engaging. Finishing moves are brutal and satisfying, contrasting sharply with Naoe's stealthy approach.

Yasuke enjoys the best combat mechanics Assassin's Creed has ever had. | Image credit: Ubisoft

The separation of combat and stealth into two distinct characters prevents the blending of styles seen in previous entries like Origins, Odyssey, and Valhalla. Naoe’s fragility requires a strategic approach to combat, forcing players to retreat and reset the stealth loop, while Yasuke’s strength allows for prolonged engagements. His skill tree, which unlocks over time, adds depth to his combat capabilities.

Despite the strong intention behind Yasuke’s design, it remains challenging to fit him into the traditional Assassin’s Creed framework. While characters like Bayek and Eivor veered into action territory, they still retained fundamental assassin abilities. Yasuke, as a samurai, struggles with stealth and climbing, making it difficult to engage with the game in the classic Assassin’s Creed style.

The real challenge for Yasuke is his counterpart, Naoe. Mechanically, Naoe is the best protagonist the series has seen in years. Her stealth toolkit, combined with the verticality of Sengoku Period Japan, allows for a true Assassin’s Creed experience. Naoe benefits from the same design changes that shape Yasuke, offering a more realistic climbing system that still maintains the series' signature mobility.

Which Assassin's Creed Shadows protagonist will you play as more? -----------------------------------------------------------------
AnswerSee Results

Naoe's combat is just as impactful as Yasuke's, though she can't endure as long in battle. This raises the question: why play as Yasuke when Naoe offers a more complete Assassin’s Creed experience?

Ubisoft's intent to offer two distinct playstyles with Yasuke and Naoe is admirable, yet it creates a double-edged sword. Yasuke's unique gameplay is compelling and a first for the series, but it opposes the foundational ideas of Assassin’s Creed. While I'll return to Yasuke for the thrill of his combat, it's through Naoe that I'll truly explore Shadows' world. Playing as Naoe feels like playing Assassin’s Creed.

Latest Articles More
  • "Helldivers 2's 2025 Update: Emote While Ragdolling, Balance Tweaks"

    Arrowhead has just rolled out the first major update of 2025 for *Helldivers 2*, bringing a host of significant changes to enhance your gameplay experience. Patch 01.002.101, now available, extends the duration of the gas status effect from spray weapons, reintroduces the ability to emote while flyi

    Apr 06,2025
  • "Shambles: Sons of Apocalypse - Deckbuilding Roguelike RPG Where You Control the World's Fate"

    Gravity Co has just launched their latest game, Shambles: Sons of Apocalypse, now available on both iOS and Android platforms. Set in a post-apocalyptic world 500 years after a devastating war, this roguelike RPG invites you to step into the shoes of an explorer emerging from an underground bunker t

    Apr 06,2025
  • Mortal Kombat Mobile Marks 10th Anniversary with New Diamond, Gold Characters

    Mortal Kombat Mobile is celebrating its 10th anniversary with a massive update from Warner Bros International and NetherRealm Studios, set to launch on March 25th. This update introduces new fighters, a revamped Faction Wars mode, a new challenge tower, and a plethora of anniversary rewards to comme

    Apr 06,2025
  • Joy-Con Mouse Theory for Nintendo Switch 2 Gains Traction

    The excitement surrounding the Nintendo Switch 2 reveal this morning has reignited rumors about using Joy-Con controllers as a mouse. In the reveal trailer, a captivating moment shows a pair of detached Joy-Cons being placed onto a surface, attachment side down. They connect to a pair of connectors

    Apr 06,2025
  • Doom Has Been Ported to a PDF File

    SummaryA high school student has successfully ported Doom (1993) to a PDF file, offering a slow but playable experience.Doom's compact size allows players to run it on unconventional devices, like the Nintendo Alarmo and within other video games.Players continue to explore endless possibilities to r

    Apr 06,2025
  • Assassin's Creed Shadows: Full Completion in 80 Hours

    Creative director Jonathan Dumont has shed light on the time investment required for the upcoming Assassin's Creed Shadows. In an insightful interview with journalist Genki, Dumont revealed that completing the core narrative will take players approximately 30 to 40 hours. For those eager to delve in

    Apr 06,2025