Home News Yakuza: Like a Dragon Devs Spar Over "Fight" Scenes

Yakuza: Like a Dragon Devs Spar Over "Fight" Scenes

Author : Aria Dec 12,2024

Yakuza: Like a Dragon Devs Spar Over "Fight" Scenes

The developers behind the Like a Dragon series embrace conflict as a key ingredient in their game development process. In a recent interview with Automaton, series director Ryosuke Horii revealed that internal disagreements and "in-fighting" are not only common at Ryu Ga Gotoku Studio, but actively encouraged.

Horii emphasized that these conflicts, while sometimes heated, are vital for producing high-quality games. He explained that disagreements between designers and programmers, for example, offer opportunities for improvement, stating, "If there are no arguments nor discussions, you can expect no more than a lukewarm final product. Therefore, fights are always welcome." The key, he stressed, is ensuring these debates lead to constructive outcomes, requiring skilled planning to guide the team toward a positive resolution.

The studio's culture fosters a meritocratic approach to idea generation. Horii highlighted that the team judges suggestions based on merit, not on the team proposing them. Simultaneously, they maintain a rigorous standard, unafraid to reject substandard ideas. This "merciless" dismissal of weak concepts, alongside robust debate, is seen as essential to achieving their ambitious goals. The studio's commitment to healthy conflict mirrors the gritty, intense spirit of their games themselves. The resulting "fights," as Horii puts it, are integral to the creation of their acclaimed titles.

Latest Articles More
  • Codenames: Buying Guide and Spin-Offs Unveiled

    Codenames has rapidly gained acclaim as one of the best party board games due to its straightforward rules and brisk gameplay. Unlike many games that falter with larger groups, Codenames excels with four or more players. The creators at Czech Games Edition didn't stop there; they also introduced Cod

    Apr 06,2025
  • "A Little to the Left: iOS Expansions Now Available"

    Secret Mode's therapeutic tidying-up game, A Little to the Left, has now been fully expanded on iOS with the release of two standalone DLCs: Cupboards & Drawers and Seeing Stars. Both expansions are available as separate apps on the App Store, with Android versions currently in development. These ex

    Apr 06,2025
  • Stage Fright Game Pre-Order and DLC

    Stage Fright DLCAt the moment, there are no known DLCs or add-ons available for *Stage Fright*. We're keeping a close eye on any new developments and will update this page as soon as more information comes to light. Stay tuned for the latest updates on *Stage Fright*!

    Apr 06,2025
  • Bravely Default HD Remaster: Release Date and Time Revealed

    Bravely Default: Flying Fairy HD Remaster is the enhanced edition of the beloved 2012 3DS game! Dive into the details about its release date, target platforms, and the journey of its announcement.Bravely Default: Flying Fairy HD Remaster Release Date and TimeReleases June 5, 2025Mark your calendars!

    Apr 06,2025
  • "Guide to Switching Weapons in Monster Hunter Wilds"

    One of the exciting new features in *Monster Hunter Wilds* is the introduction of the Seikret, which provides a wealth of utility both in and out of combat. If you're curious about how to switch weapons in *Monster Hunter Wilds*, here's a detailed guide to help you master this essential skill.Switch

    Apr 06,2025
  • Capcom Releases PC Fix Guide for Monster Hunter Wilds Amid Mixed Steam Reviews

    Capcom has issued official advice for PC players of Monster Hunter Wilds on Steam following the game's launch, which received a 'mixed' user review rating due to performance issues. The Japanese gaming giant recommends that players update their graphics drivers, disable compatibility mode, and adjus

    Apr 06,2025