A recent Reddit thread highlighted a significant issue in Marvel Rivals: broken hitboxes. A video showcasing Spider-Man hitting Luna Snow from an improbable distance, along with other instances of seemingly impossible hits registering, sparked widespread discussion. While lag compensation has been suggested as a contributing factor, the core problem appears to be inaccurate hitbox detection. Professional players have further demonstrated inconsistencies, with right-side aiming consistently registering hits while left-side aiming frequently fails. This points to a more fundamental flaw affecting multiple characters' hit detection.
Despite this, Marvel Rivals, often dubbed the "Overwatch killer," enjoyed a hugely successful Steam launch. Peak player counts on day one exceeded 444,000, a number comparable to Miami's population. While optimization issues, particularly noticeable on lower-end GPUs like the Nvidia GeForce 3050, have been reported, many players praise the game's fun factor and value. Furthermore, the game's simpler revenue model, notably the non-expiring battle passes, has been positively received, eliminating the pressure-cooker environment often associated with similar games. This feature alone could significantly influence player perception and long-term engagement.