Home News Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Author : Hunter Jan 05,2025

马里奥和路易吉兄弟:差点走上“更酷炫”的道路,但任天堂否决了

马里奥和路易吉兄弟:差点走上“更酷炫”的道路,但任天堂否决了

备受推崇的水管工兄弟马里奥和路易吉,在他们最新的游戏中本来可能会有更酷炫、更硬朗的形象,但任天堂否决了这一设想。继续阅读,了解《马里奥和路易吉:兄弟情谊》的美术指导是如何演变的!

早期马里奥和路易吉:粗犷与硬朗

不同风格的实验

马里奥和路易吉兄弟:差点走上“更酷炫”的道路,但任天堂否决了来自任天堂和Acquire的图片

在12月4日发布的任天堂网站“开发者访谈”文章中,《马里奥和路易吉:兄弟情谊》的开发商Acquire表示,在开发的某个阶段,这对著名的兄弟形象更酷炫、更硬朗,但任天堂认为这与以往形象差异太大,会失去马里奥和路易吉的辨识度。

接受采访的开发者包括任天堂娱乐企划开发部的奥谷章(Akira Otani)和福岛智树(Tomoki Fukushima),以及Acquire的大橋晴之(Haruyuki Ohashi)和古田仁美(Hitomi Furuta)。为了开发出“能展现系列独特魅力的3D画面”,并使其从其他马里奥系列游戏中脱颖而出,Acquire进行了大量的尝试,探索独特的风格——于是,酷炫的马里奥和路易吉诞生了。

“在我们寻找新的马里奥和路易吉风格的过程中,我们一度尝试塑造一个更酷炫、更硬朗的马里奥……”设计师古田笑着说道。随后,他们收到了来自任天堂的反馈,指出美术风格应该让粉丝一眼就能认出是马里奥和路易吉,然后召开了会议重新评估方向。为了指导Acquire,任天堂提供了一份文件,描述了该系列中马里奥和路易吉的定义。“虽然我们热情洋溢地推出了这个硬汉版的马里奥,但当我从玩家的角度考虑时,我开始担心它是否真的代表了玩家想要玩的马里奥,”她补充道。在任天堂明确的方向指引下,他们最终找到了答案。

马里奥和路易吉兄弟:差点走上“更酷炫”的道路,但任天堂否决了

“我们能够将重点缩小到如何结合两点:例如,具有实线轮廓和大胆黑色眼睛的插图的吸引力,以及像素动画描绘这两个角色滑稽地向各个方向移动的魅力。我认为那时我们才真正开始发展这款游戏独有的美术风格。”

任天堂的奥谷补充说:“虽然我们希望Acquire拥有自己独特的风格,但我们也希望他们保留马里奥的定义。我认为这是一个我们正在尝试如何让这两者共存的时期。”

充满挑战的开发

马里奥和路易吉兄弟:差点走上“更酷炫”的道路,但任天堂否决了

Acquire是一家以较少色彩和更严肃的游戏而闻名的工作室,例如JRPG《八方旅人》和动作冒险系列《侍魂》。古田甚至承认,如果团队放任自流,他们会下意识地转向更偏向黑暗RPG的风格。对Acquire来说,创作一个全球知名IP的游戏也是一个挑战,因为他们很少为其他公司的角色创作游戏。

最终,一切都有了最好的结果。“虽然我们仍在努力掌握马里奥和路易吉系列的氛围,但我们决定了这个方向,这样我们就不会忘记这是一个充满乐趣、混乱冒险的舞台。这不仅适用于游戏的世界,而且我们从任天堂独特的关于使事物更容易看到和理解的设计理念中学到了很多。由于我们获得的见解,这个世界变得更明亮,更容易游玩。”

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