A new joint report from Comscore and Anzu reveals fascinating insights into US gamers' habits, preferences, and spending trends. The study, titled "Comscore's 2024 State of Gaming Report," examines gaming behavior across various platforms and genres.
The Rise of Freemium Gaming and In-App Purchases
A striking finding: a significant 82% of US gamers made in-game purchases in freemium games last year. The freemium model, combining free access with optional paid features (like extra resources or exclusive items), has proven incredibly successful, particularly in mobile gaming. Games like Genshin Impact and League of Legends exemplify this model's popularity.
Nexon's Maplestory, launched in North America in 2005, is often cited as a pioneer of the freemium concept, demonstrating the early success of monetizing virtual goods. This model has since become a cornerstone of the gaming industry.
The enduring popularity of freemium games is fueled by several factors, according to research from Corvinus University. These include the utility of in-game purchases, opportunities for self-expression, social interaction, and competitive gameplay. Players are motivated to spend to enhance their experience, access new content, or avoid interruptions like ads.
Comscore's Chief Commercial Officer, Steve Bagdasarian, emphasizes the report's significance, highlighting gaming's cultural impact and the importance of understanding gamer behavior for brands seeking to engage this audience.
The discussion around in-game purchases extends to major franchises. Katsuhiro Harada of Tekken, commenting on Tekken 8's paid items, noted that revenue from these transactions directly supports the game's development costs in the face of rising development expenses.