Warner Bros.' decision to cancel the Wonder Woman game and subsequently shut down Monolith Productions left fans disheartened. However, comic book writer and consultant Gail Simone, a collaborator on the project, reveals the game's exceptional quality, describing it as truly incredible.
Simone lauded the game's development, stating, "It was absolutely phenomenal. While confidentiality prevents me from disclosing specifics, rest assured, immense effort was dedicated to creating not just a great game, but a truly exceptional Wonder Woman experience—a groundbreaking masterpiece."
She highlighted the team's unwavering commitment. "The entire team poured their hearts into it. Programmers, artists, designers—every individual was deeply invested in achieving near-perfection. Their dedication to excellence was truly remarkable; I've rarely encountered such a committed group."
Monolith's dedication to authenticity shines through, as they meticulously integrated every facet of the game with the DC Universe, resulting in a rich and immersive experience. Simone believes comic fans would have considered it a "dream come true." Despite its cancellation, the project showcases the studio's ambition and creativity, leaving a lasting impression of what could have been a defining moment in superhero gaming.