The team at MercurySteam, comprised of alumni from Rebel Act Studios, brings a rich heritage to their latest project, Blades of Fire. Their previous work on the cult classic Severance: Blade of Darkness, released in 2001, set a high bar with its groundbreaking combat system that allowed players to dismember foes, infusing gameplay with an unparalleled sense of brutality and realism. This innovative approach has been a significant source of inspiration for Blades of Fire.
In developing Blades of Fire, MercurySteam also looked to contemporary action-adventure games for inspiration. The cinematic combat and richly detailed world of the God of War reboot by Santa Monica Studio served as a key influence. The team's goal was to merge the fast-paced action of modern titles with deep RPG elements, crafting a game that offers a truly immersive and engaging experience.
A standout feature of Blades of Fire is its unique weapon crafting system. Players have the opportunity to forge their own blades, customizing aspects like length, weight, durability, and balance. This level of customization allows players to create weapons that perfectly match their individual combat styles, adding a personal touch to the gameplay.
The narrative of Blades of Fire centers on the warrior Aran de Lira, who embarks on a quest against a cunning queen with the power to transform metal into stone. Throughout his journey, Aran will encounter 50 distinct enemy types, each demanding a strategic approach to defeat.
Blades of Fire is set to launch on May 22, 2025, and will be available on PC (via the Epic Games Store), Xbox Series, and PS5, promising players a thrilling blend of action, customization, and storytelling.