The God of War series has been a PlayStation mainstay for four console generations. Kratos' vengeful journey, beginning in 2005, has defied expectations, thriving where other long-running franchises faltered. This longevity stems from a willingness to adapt. The pivotal 2018 reboot, transplanting Kratos from Ancient Greece to Norse mythology, dramatically altered presentation and gameplay, yet preserved the series' core. Even before this acclaimed reboot, developer Sony Santa Monica subtly refined the series, ensuring its continued success.
Reinvention remains crucial. Director Cory Barlog hinted at future settings, including Egypt and Mayan civilizations. While speculation, the appeal of an Egyptian setting is clear—its rich culture and mythology offer fertile ground. However, a new setting is only the beginning; God of War must reinvent itself, building upon the strengths of the Greek trilogy while innovating, much as it did transitioning to the Norse games.

The Greek trilogy, spanning a decade, progressively refined its hack-and-slash gameplay. By God of War 3, Kratos wielded a refined magic system complementing melee combat, facing diverse and challenging enemies. The PlayStation 3's enhanced power allowed for improved camera angles, showcasing the game's impressive graphics.
The reboot, however, jettisoned some elements. The Greek trilogy's platforming and puzzle elements were largely absent in the Norse games, a consequence of the shifted over-the-shoulder camera perspective. Puzzles persisted, but were redesigned to suit the adventure-focused gameplay.
Valhalla, the God of War Ragnarök DLC, interestingly revisited past elements. The return of battle arenas, adapted for the Norse setting, mirrored the narrative's focus on Kratos confronting his past. This return to Greek roots, both mechanically and narratively, brought Kratos' story full circle.
The Norse games weren't mere reinterpretations; they introduced innovations: the Leviathan Axe's throwing mechanics, a parry system enhanced by shield types, and Ragnarök's magical spear, enabling faster, explosive combat. These tools facilitated exploration across the Nine Realms, each with unique enemies, visuals, and characteristics.

Beyond mechanics, the Norse duology significantly evolved the storytelling. Kratos' grief, his strained relationship with Atreus, and the revelation of hidden truths created a richer, more emotive narrative than the original trilogy's more brutal approach. This emotional depth contributed significantly to the Norse era's success.
God of War's transformation reflects a unique approach to franchises. The Norse games are viewed not as sequels, but as extensions of Kratos' journey. This philosophy should guide future installments.
Radical reinvention isn't a guaranteed formula. Assassin's Creed, despite frequent changes in setting and time period, hasn't consistently maintained fan engagement across generations. The shift to open-world RPGs, starting with Origins, diluted the core assassin lore, leading to criticism regarding content bloat and a drift from the series' roots. Recent attempts at course correction, like Assassin's Creed Mirage, aim to recapture the essence of earlier games.
AnswerSee ResultsAssassin's Creed's experience highlights the risk of abandoning a series' core strengths. God of War skillfully avoided this pitfall. The Norse games, while a departure, retained Kratos' compelling character and the series' fundamental combat. It built upon the Greek trilogy's foundation, adding enhancements like expanded Rage options, new weapons, diverse combat, and playable characters, all while preserving the series' identity and deepening its lore.
Future installments, regardless of setting (Egyptian or otherwise), must maintain this evolutionary approach. The Norse games succeeded by upholding the intense combat of the Greek trilogy and elevating the storytelling. The next God of War must build upon this narrative strength while boldly innovating to create another landmark achievement.