Former Mass Effect developers at Inflexion Games are overhauling their survival crafting game, Nightingale, addressing player feedback and aiming for a more focused experience. The game, currently in early access, has received criticism for being "too open world" and lacking clear direction.
A major summer update is planned to tackle these issues. In a recent YouTube video, developers Aaryn Flynn and Neil Thomson acknowledged dissatisfaction with the game's current state, player numbers, and overall reception. While praising the community's support and the recent addition of an offline mode, they highlighted the need for significant improvements.
The core problem, according to Thomson, is Nightingale's excessive openness. The vast, interconnected Fae Realms, while offering freedom, lack structured progression and clear goals. The update will introduce more defined pathways, improved realm design to combat repetitive elements, and clearer indicators to guide player advancement. Higher build limits for more complex structures are also planned.
Flynn emphasized the need for a stronger sense of player progression and a better understanding of the game's mechanics and realm differences. Inflexion Games is re-evaluating core elements to achieve this enhanced structure. While Steam reviews are currently mixed, positive reviews are increasing, suggesting the community is optimistic about the upcoming changes. Pre-release previews of the updated content are expected soon. The developers remain committed to improving Nightingale and welcome continued player feedback.