CD Projekt Red addresses the controversy surrounding Ciri's protagonist role in Witcher 4, while remaining tight-lipped about current-gen console compatibility. Read on for the latest updates.
Witcher 4 Development Insights from CDPR
Ciri's Protagonist Role: A Controversial Choice?
In a December 18th interview with VGC, narrative director Phillipp Weber acknowledged the potential controversy of featuring Ciri as the lead, given Geralt's popularity in previous installments. He admitted understanding the concerns of fans attached to Geralt, but defended the decision, stating it allows for exciting new narrative possibilities within the Witcher universe and for Ciri's character arc. The choice, he explained, was not a recent one, but rather a natural progression from Ciri's established role in the novels and Witcher 3.
Executive producer Małgorzata Mitręga added that the game's release will clarify any lingering questions about Geralt's fate and other characters' storylines, assuring fans that the decision was made with careful consideration.
However, Geralt's absence isn't complete. His voice actor confirmed in August 2024 that he will appear, albeit in a supporting role. This allows for the introduction and development of new and returning characters.
Console Compatibility Remains Unclear
In a separate December 18th interview with Eurogamer, director Sebastian Kalemba confirmed the use of Unreal Engine 5 and a custom build, aiming for cross-platform release across PC, Xbox, and PlayStation. However, specifics regarding current-gen console compatibility were not disclosed. He suggested the reveal trailer serves as a "good benchmark" for the game's visual goals, implying that the final product may differ.
A New Development Approach
CDPR's vice president of technology, Charles Tremblay, revealed in a November 29th Eurogamer interview a revised development strategy for Witcher 4, aiming to avoid the issues encountered with Cyberpunk 2077's launch. The team is prioritizing development on lower-spec hardware (consoles) to ensure smoother cross-platform performance and a simultaneous release across PC and consoles, although supported consoles remain unconfirmed. The developers are committed to delivering a high-quality experience across a wide range of platforms.