Home News Andrew Hulshult Interview: Retro FPS, Music, and More

Andrew Hulshult Interview: Retro FPS, Music, and More

Author : Christopher Jan 21,2025

This extensive interview with Andrew Hulshult, a prominent video game composer, delves deep into his career, creative process, and musical influences. From his early work on canceled projects like Duke Nukem 3D Reloaded and Rise of the Triad (2013) to his more recent contributions to high-profile titles such as DOOM Eternal's DLC and Nightmare Reaper, Hulshult shares fascinating insights.

The conversation covers a wide range of topics, including:

  • His journey into game music: Hulshult recounts his early experiences, the challenges of navigating industry agreements, and the unexpected surge in opportunities after leaving 3D Realms. He emphasizes the importance of balancing artistic vision with financial stability.
  • Misconceptions about video game music: He debunks the common belief that game music is easy, highlighting the complexity of understanding and respecting a game's design philosophy while bringing your own creative flair.
  • His compositional process: Hulshult discusses his approach to creating soundtracks, balancing original compositions with respect for existing themes, and his evolution from metal-focused works to a broader range of styles. He details the unique challenges and creative choices involved in projects like Rise of the Triad (2013), Bombshell, and Nightmare Reaper.
  • The AMID EVIL DLC: He reveals the personal emotional context behind the DLC soundtrack, created amidst a family emergency. He also discusses the influence of other composers, such as Mick Gordon, on his work.
  • The DOOM Eternal DLC: Hulshult shares the story of how he transitioned from his fan-made IDKFA soundtrack to working officially on the DOOM Eternal DLC, emphasizing the collaborative spirit and the emotional impact of this milestone in his career. He highlights the popularity of "Blood Swamps" and addresses the complexities of its limited availability.
  • His gear and setup: He provides a detailed overview of his current guitar setup, pedals, amps, and recording process, including his preferences for Seymour Duncan pickups and Neural DSP plugins.
  • His daily routine and influences: He discusses his daily routine, the importance of sleep and exercise for maintaining focus, and his current favorite musical artists, both within and outside the video game industry. He also shares his thoughts on the evolution of Metallica’s sound and his favorite lesser-known tracks from his own discography.
  • Future projects: He offers glimpses into his work on the Iron Lung soundtrack and the potential for future collaborations and projects.

This interview provides a comprehensive look into the life and work of a talented and insightful composer, offering valuable insights into the art and business of video game music.

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