Home News Andrew Hulshult Interview: Retro FPS, Music, and More

Andrew Hulshult Interview: Retro FPS, Music, and More

Author : Christopher Jan 21,2025

This extensive interview with Andrew Hulshult, a prominent video game composer, delves deep into his career, creative process, and musical influences. From his early work on canceled projects like Duke Nukem 3D Reloaded and Rise of the Triad (2013) to his more recent contributions to high-profile titles such as DOOM Eternal's DLC and Nightmare Reaper, Hulshult shares fascinating insights.

The conversation covers a wide range of topics, including:

  • His journey into game music: Hulshult recounts his early experiences, the challenges of navigating industry agreements, and the unexpected surge in opportunities after leaving 3D Realms. He emphasizes the importance of balancing artistic vision with financial stability.
  • Misconceptions about video game music: He debunks the common belief that game music is easy, highlighting the complexity of understanding and respecting a game's design philosophy while bringing your own creative flair.
  • His compositional process: Hulshult discusses his approach to creating soundtracks, balancing original compositions with respect for existing themes, and his evolution from metal-focused works to a broader range of styles. He details the unique challenges and creative choices involved in projects like Rise of the Triad (2013), Bombshell, and Nightmare Reaper.
  • The AMID EVIL DLC: He reveals the personal emotional context behind the DLC soundtrack, created amidst a family emergency. He also discusses the influence of other composers, such as Mick Gordon, on his work.
  • The DOOM Eternal DLC: Hulshult shares the story of how he transitioned from his fan-made IDKFA soundtrack to working officially on the DOOM Eternal DLC, emphasizing the collaborative spirit and the emotional impact of this milestone in his career. He highlights the popularity of "Blood Swamps" and addresses the complexities of its limited availability.
  • His gear and setup: He provides a detailed overview of his current guitar setup, pedals, amps, and recording process, including his preferences for Seymour Duncan pickups and Neural DSP plugins.
  • His daily routine and influences: He discusses his daily routine, the importance of sleep and exercise for maintaining focus, and his current favorite musical artists, both within and outside the video game industry. He also shares his thoughts on the evolution of Metallica’s sound and his favorite lesser-known tracks from his own discography.
  • Future projects: He offers glimpses into his work on the Iron Lung soundtrack and the potential for future collaborations and projects.

This interview provides a comprehensive look into the life and work of a talented and insightful composer, offering valuable insights into the art and business of video game music.

Latest Articles More
  • Zelda Cards On Sale for $10

    Nintendo's official Legend of Zelda playing cards are now available at just $9.99, a 20% discount. Please note that these are imported exclusively from Japan, so purchasing through Amazon usually means buying from a reseller. Limited stock could resu

    Feb 14,2026
  • Original Terminator 2 Actor Reprises Role for New Video Game

    When developing a Terminator video game, the ideal scenario is to feature Arnold Schwarzenegger in his full iconic form. However, that isn't always feasible. Why is that? The developer behind an upcoming Terminator game has provided some insight.Term

    Feb 11,2026
  • Pokémon TCG, Gaming Gear Discounts Drop Today

    Monday's deals bring rare opportunities for collectors and gamers alike. Pokémon TCG sealed products have restocked across retailers while single card prices continue to decline. Meanwhile, Amazon extended its keyboard and mouse sale along with an en

    Feb 11,2026
  • Patch 5: Game v0.3.3f14, Weekend Content Update

    PlaySchedule I maintains strong momentum with regular post-launch updates following its explosive Steam debut. The latest Patch 5 brings the underground drug empire simulator to version 0.3.3f14. While addressing numerous gameplay improvements, deve

    Feb 10,2026
  • Rare's Gregg Mayles Departs After Everwild Canceled

    Veteran Rare designer and director Gregg Mayles is reportedly leaving the studio in the wake of yesterday's sweeping Xbox staff and project cuts, which included the long-in-development title Everwild.As reported by VGC, Mayles' departure concludes a

    Feb 10,2026
  • Denis Villeneuve to Helm Next James Bond Film

    Amazon MGM Studios has officially announced that Denis Villeneuve will direct the upcoming James Bond installment. The visionary filmmaker behind sci-fi epics like Dune brings his signature style to the iconic spy franchise.A Lifelong Bond Fan Gets H

    Feb 09,2026