2XKO Alpha Playtest: Addressing Player Feedback and Refining Gameplay
The 2XKO Alpha Lab Playtest, despite being live for only four days, has generated a significant amount of player feedback. This article details 2XKO's plans to address these concerns and improve the game.
Addressing Combo Length and Tutorial Mode Concerns
2XKO's director, Shaun Rivera, acknowledged player feedback on Twitter (X), specifically addressing concerns about overly long and potentially unfair combos. While praising the "creative" nature of some discovered combos, Rivera stated that excessively long periods of low player agency are undesirable. A key focus will be reducing the frequency of "Touch of Death" (TOD) combos – instant kills from full health. The goal is to maintain the game's fast-paced action while ensuring balanced gameplay. Rivera confirmed that some TODs were anticipated, but the team is analyzing data and player feedback to refine the balance. TODs, he clarified, should be exceptional outcomes requiring high skill.
The game's tutorial mode has also received criticism. While the core gameplay is considered easy to learn, mastering its complexities is challenging. This issue is amplified by the absence of skill-based matchmaking in the playtest. Professional player Christopher "NYChrisG" described 2XKO as potentially niche due to its complex six-button system and intricate gameplay, comparing it to titles like Marvel vs. Capcom: Infinite. Rivera responded by acknowledging the need for significant tutorial improvements, promising a substantial upgrade. A Reddit post from a tutorial team member further highlights the developers' commitment to incorporating player suggestions for a more comprehensive and structured tutorial, potentially drawing inspiration from games like Guilty Gear Strive and Street Fighter 6.
Positive Reception Despite Feedback
Despite the feedback, 2XKO has seen overwhelmingly positive reception. Professional players, such as William "Leffen" Hjelte, have dedicated significant time to the game, further demonstrating its appeal. The game's Twitch viewership has been impressive, peaking at 60,425 viewers on its first day.
While still in closed alpha with no release date announced, 2XKO shows considerable promise, fueled by a dedicated community and valuable player feedback. The developers' active engagement with this feedback suggests a strong commitment to refining the game before its official launch. Interested players can find registration information in the linked article.