Yasuhiro Anpo, director of the Resident Evil 2 and Resident Evil 4 remakes, revealed that the decision to revisit Resident Evil 2 stemmed from overwhelming fan demand. As Anpo stated, "We realized: people really want this to happen," prompting producer Hirabayashi's simple, "Alright, we'll do it."
Initially, Resident Evil 4 was considered the starting point. However, discussions revealed its already high acclaim and near-perfect status, making significant changes risky. The team ultimately prioritized Resident Evil 2, recognizing its greater need for modernization. To better understand fan desires, they even studied fan-made projects.
Capcom's internal doubts weren't the only ones. Even after two remakes and the announcement of a third, some fans questioned the necessity of an Resident Evil 4 update, arguing its original remained largely untouched.
While the 1990s PlayStation originals, Resident Evil 2 and Resident Evil 3, suffered from dated fixed camera angles and clunky controls, Resident Evil 4's 2005 release revolutionized the survival horror genre. Despite initial reservations, the remake successfully preserved the original's spirit while enhancing gameplay and narrative.
The remake's commercial and critical success validated Capcom's decision, proving that even seemingly untouchable classics can be respectfully reimagined with a creative and modern approach.