Neople, a subsidiary of the renowned South Korean gaming giant Nexon, is on the brink of releasing their much-awaited hardcore RPG slasher, *The First Berserker: Khazan*. Scheduled to hit PC, PlayStation 5, and Xbox Series platforms on March 27, the excitement is palpable. To tide fans over until the release, the developers have shared an enthralling eight-minute gameplay trailer, putting the spotlight on the game's sophisticated combat system.
The trailer delves into the three pivotal elements of combat in *The First Berserker: Khazan*: attacking, dodging, and defending. Mastering these mechanics is crucial for players looking to conquer the challenges ahead. Notably, defending consumes more stamina than dodging, yet a well-timed block not only conserves stamina but also significantly reduces the impact of stun effects. On the flip side, dodging, while less taxing on stamina, demands impeccable timing and swift reflexes to fully capitalize on the invulnerability frames offered during these evasive actions. As is typical in soulslike games, managing stamina effectively is the key to success in *The First Berserker: Khazan*.
The stakes are high; should Khazan's stamina deplete, he enters a state of exhaustion, rendering him utterly defenseless against enemy onslaughts. This mechanic isn't just a challenge for the player; it's also a strategic tool to exploit. Players can drain the stamina of enemies equipped with stamina bars, setting the stage for devastating finishing blows. For foes without stamina bars, relentless attacks gradually erode their resilience. These encounters test the player's patience, positioning, and timing, but are balanced by the fact that enemy stamina does not regenerate, providing a strategic edge to those who can maintain the offensive.