Home News Capcom Tames 'Monster Hunter Rise' PC Woes

Capcom Tames 'Monster Hunter Rise' PC Woes

Author : Simon Feb 18,2025

With Monster Hunter Wilds' February 28th release approaching, Capcom is actively investigating ways to reduce the recommended GPU specifications.

This announcement, originating from the official German Monster Hunter X/Twitter account, also hints at the potential release of a dedicated PC benchmarking tool.

Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum configuration necessitates an internal resolution of 720p, relying on DLSS or FSR upscaling at the lowest graphical settings.

For a smoother 60 FPS experience at 1080p with upscaling and Frame Generation technologies enabled, Capcom cites the RTX 2070 Super, RTX 4060, and AMD RX 6700 XT as examples. Notably, only the RTX 4060 supports Nvidia Frame Generation; the 2070 Super and 6700 XT depend on FSR 3, which exhibited ghosting artifacts in the previous beta.

Targeting 60 FPS with Frame Generation isn't optimal; Digital Foundry recommends a minimum of 40 FPS for third-person games. Lower frame rates with upscaling can lead to increased latency and a less responsive feel.

The open beta revealed performance challenges for players with lower-end hardware, including mid-range cards like the RTX 3060, particularly manifesting as a low-LOD bug affecting texture detail.

Monster Hunter Wilds utilizes Capcom's RE Engine, previously featured in titles such as Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, known for generally smooth cross-platform performance.

However, the RE Engine's performance in larger open-world games with numerous NPCs and enemies, like the anticipated Dragon's Dogma 2, has raised concerns. Capcom's efforts to lower GPU requirements could prove crucial for the PC version's success.

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