In the haunting world of *Phasmophobia*, Cursed Possessions like Tarot Cards offer thrilling risks and rewards during ghost investigations. If you're unsure about how to wield these mysterious cards, here's a comprehensive guide to help you master their use.
How to Use Tarot Cards in Phasmophobia
Tarot Cards rank among the riskiest Cursed Possessions in *Phasmophobia*, yet they can deliver some of the most potent benefits if fortune smiles upon you. When you encounter Tarot Cards during your contract, it's wise to use them in a safe spot on the map, such as near a hiding spot or the entrance. This precaution is crucial, especially if you draw a perilous card like Death, giving you a chance to flee.
Each Tarot Card boasts a unique ability that activates instantly upon drawing. However, you might occasionally draw The Fool, akin to a Joker, which yields no effect. You can draw up to 10 cards from the deck without any sanity drain, and duplicates are possible, each triggering the same effect.
The deck contains 10 different cards, each with its own effect and probability of being drawn. Here's a detailed breakdown:
Tarot Card | Effect | Draw Chance |
---|---|---|
The Tower | Doubles ghost activity for 20 seconds | 20% |
The Wheel of Fortune | The user gains 25% sanity if the card burns green; loses 25% sanity if the card burns red | 20% |
The Hermit | Forces the ghost back into its favorite room and traps it inside for 1 minute (cannot override hunts or events) | 10% |
The Sun | Fully restores the user’s sanity to 100% | 5% |
The Moon | Completely drains the user’s sanity to 0% | 5% |
The Fool | Mimics another card before turning into The Fool; burns away and no effects happen | 17% |
The Devil | Triggers a ghost event by the player nearest to the ghost, not necessarily the user | 10% |
Death | Triggers a Cursed Hunt (20 seconds longer than normal hunt); drawing any more cards during | 10% |
The High Priestess | Immediately revives a dead party member | 2% |
The Hanged Man | Immediately kills the user | 1% |
What are Cursed Objects (Possessions) in Phasmophobia?
Cursed Possessions, often referred to as "Cursed Objects," are unique items in *Phasmophobia* that randomly appear on any contract map, influenced by difficulty settings or if you're tackling Challenge Mode. Unlike regular loadout equipment, which helps locate the ghost and gather evidence with minimal risk, Cursed Objects serve as high-risk shortcuts to manipulate the ghost's behavior.
The safety of using these objects varies based on their abilities, and it's up to you and your team to decide whether to engage with them. There's no penalty for avoiding them, nor is there a direct reward for using them. Each contract features only one Cursed Possession, unless modified in Custom settings, and each type consistently spawns in the same location. For instance, the Voodoo Doll always appears in the Garage at 6 Tanglewood Drive.
The game includes seven different Cursed Objects:
- Haunted Mirror
- Voodoo Doll
- Music Box
- Tarot Cards
- Ouija Board
- Monkey Paw
- Summoning Circle
This guide wraps up how to effectively use Tarot Cards in *Phasmophobia*. For the latest updates, guides, and insights on the game, including all achievements and trophies and how to unlock them, be sure to visit The Escapist.