Doom: The Dark Ages – A Return to Brutal Roots
Following the critically acclaimed Doom (2016) and Doom Eternal, id Software is shifting gears with Doom: The Dark Ages, a prequel that emphasizes the raw, visceral combat of the original Doom while incorporating elements inspired by Frank Miller's Batman: The Dark Knight Returns and 300.
This new entry ditches the platforming mechanics of Doom Eternal, focusing instead on intense, close-quarters combat. While the signature arsenal returns, including the skull-crushing new weapon showcased in the reveal trailer, The Dark Ages significantly elevates the importance of melee combat. Players will wield an electrified gauntlet, a flail, and the highly anticipated Shield Saw, each offering unique tactical options for blocking, parrying, and devastating attacks. As game director Hugo Martin stated, "You're gonna stand and fight."
The Glory Kill system has been revamped, allowing for dynamic finishing moves from any angle, adapting to the chaotic, densely packed enemy encounters reminiscent of 300 and the original Doom. Level design offers greater freedom, with objectives tackled in any order and shorter, more focused levels (approximately one hour each).
Addressing player feedback regarding Doom Eternal's lore delivery, The Dark Ages presents its narrative through cutscenes, promising a "summer blockbuster event" that expands the Doom universe and explores the Slayer's growing power. The control scheme has been streamlined for intuitive gameplay, with melee weapons equipped individually. A simplified economy featuring a single currency (gold) rewards players with impactful gameplay upgrades rather than solely lore-focused rewards. Custom difficulty sliders provide granular control over various aspects, including game speed and enemy aggression.
Large-scale encounters, such as the giant Atlan mech and cybernetic dragon riding sequences, are not isolated events but offer unique abilities and mini-boss battles. Importantly, The Dark Ages will feature a single-player campaign only, foregoing the multiplayer mode of Doom Eternal to fully concentrate development resources.
Martin's vision emphasizes a return to the core principles of the original Doom, creating a distinct experience from Doom Eternal while retaining the power fantasy that defines the series. The focus on simplified controls, intense melee combat, and a streamlined progression system promises a thrilling and brutal return to form. The game's May 15th release date is highly anticipated.