Home News Science Supremacy: Ranking Civs for Lightning-Fast Victories

Science Supremacy: Ranking Civs for Lightning-Fast Victories

Author : Noah Jan 12,2025

Science Supremacy: Ranking Civs for Lightning-Fast Victories

Civilization VI: Conquer the Tech Tree with These Speedy Science Victory Leaders

Civilization VI offers three paths to victory, but a swift Science victory can be surprisingly attainable with the right leader. While some civilizations excel at rapid technological advancement, these leaders stand out for their ability to dominate the tech tree and secure a quick win. This guide highlights four leaders who excel at achieving fast Science victories, outlining their unique abilities and optimal strategies.

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Seondeok - Korea

Seowons and Governor Promotions: The Key to Korean Scientific Domination

Leader Ability: Hwarang - Each Governor promotion grants +3% Culture and Science to their assigned city.

Civilization Ability: Three Kingdoms - Farms gain +1 Food, and Mines gain +1 Science for each adjacent Seowon.

Unique Units: Hwacha (Renaissance), Seowon (Campus replacement, +4 Science, -2 Science for adjacent Districts)

Seondeok's strength lies in the synergy between her Leader ability and Korea's unique Seowon district. Early game expansion is crucial. Prioritize Governor promotions to maximize the Science and Culture bonuses from Hwarang. Strategically place Seowons at least two tiles from city centers, adjacent to future Mines to leverage the Three Kingdoms ability. This spatial planning maximizes Science output while mitigating the Seowon's adjacency penalty.

Lady Six Sky - Maya

Harness the Power of the Observatory

Leader Ability: Ix Mutal Ajaw - Cities within 6 tiles of the capital gain +10% to all Yields and a free Builder upon founding; cities beyond 6 tiles suffer -15% Yields.

Civilization Ability: Mayab - No Housing from Fresh Water or Coastal cities; instead, gain +1 Amenity per adjacent Luxury Resource. Farms gain +1 Housing and +1 Production adjacent to an Observatory.

Unique Units: Hul'che (Ancient), Observatory (+2 Science from Plantation adjacency, +1 from Farms)

Lady Six Sky's ability rewards a compact empire. Focus on establishing 5-6 cities within a 6-tile radius of your capital. Observatories are key; place them next to Plantations or Farms to maximize their adjacency bonuses. This concentrated approach, coupled with the free Builders, fuels rapid early growth and scientific progress.

Peter - Russia

Trade Routes to Technological Supremacy

Leader Ability: The Grand Embassy - Trade routes with more advanced civilizations grant +1 Science and +1 Culture for every 3 Technologies or Civics they possess.

Civilization Ability: Mother Russia - +5 extra founding tiles; Tundra tiles grant +1 Faith and +1 Production; units are immune to Blizzards; warring civilizations suffer double penalties in Russian territory.

Unique Units: Cossack (Industrial), Lavra (Holy District replacement, expands by 2 tiles when a Great Person is spent)

Peter's diplomatic prowess makes him a versatile leader, excelling in Culture and Religious victories. However, his ability to leverage Trade Routes for Science makes a Science victory achievable. Early expansion is vital to secure advantageous trade routes with more advanced civilizations. Prioritize Campuses near mountains and develop Harbors and Currency Exchange to maximize trade route benefits.

Hammurabi - Babylon

Conquer the -50% Science Penalty Through Expansion

Leader Ability: Ninu Ilu Sirum - Receive the cheapest building for free when constructing any District (excluding Government Plaza); gain a free Envoy when building other districts.

Civilization Ability: Enuma Anu Enlil - Eurekas instantly unlock Technologies, but Science output is reduced by 50%.

Unique Units: Sabum Kibittum (Ancient), Palgum (+2 Production, +1 Housing; +1 Food for adjacent Fresh Water)

Hammurabi's seemingly crippling -50% Science penalty is overcome by rapid expansion. The key is to focus on triggering Eurekas early, prioritizing Production, Currency, and city growth over initial Science production. Utilize Spies to steal Eureka opportunities from advanced civilizations. By the Classical Era, establish around six cities and leverage Hammurabi's free building ability to rapidly construct Campuses, ensuring a powerful late-game Science surge.

By mastering these strategies, you can guide these leaders to swift Science victories in Civilization VI, proving that technological dominance is within reach.

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