Most people associate Monster Hunter with the thrill of hunting monsters, but capturing them is equally significant. In Monster Hunter Wilds, players have stumbled upon a delightful interaction that occurs when they capture a monster and linger nearby.
As shared by Reddit user RDGtheGreat on the r/MonsterHunter subreddit, staying near a captured monster long enough reveals a charming behind-the-scenes moment. The monster, after being captured, simply gets up and leaves, creating a humorous scene reminiscent of a film set wrapping up. For instance, after capturing a Nu Udra and waiting, the giant cephalopod casually rises and departs, sparking playful comments from the community.
From an in-universe perspective, this behavior could be explained by the game's research team adopting a catch-and-release approach, which aligns with the ethos of Alma and the team throughout the story. This method not only fits the narrative but also adds a layer of realism to the game's world.
This amusing detail showcases the thoughtful design by Capcom's developers, who chose to include a specific animation rather than a simple fade-out. It's particularly entertaining to see a monster, now missing several limbs and appendages, scurrying away. Such touches not only enhance the game's immersion but also provide insight into the research methods employed by Alma and her crew.
Patch 1.000.05.00 has recently been released for Monster Hunter Wilds, addressing quest progression issues and fixing bugs. While performance improvements are still in the pipeline, the game currently holds a 'mixed' rating on Steam.
To kickstart your adventure in Monster Hunter Wilds, explore what the game doesn't explicitly tell you, and delve into a comprehensive guide covering all 14 weapon types. Additionally, our ongoing Monster Hunter Wilds walkthrough, a multiplayer guide to help you play with friends, and instructions on transferring your character from the open beta are available. IGN's review of Monster Hunter Wilds awarded it an 8/10, praising the game for refining the series' mechanics to deliver enjoyable combat, though noting a lack of significant challenge.