Naughty Dog's CEO, Neil Druckmann, reveals the challenges of keeping the studio's new IP under wraps, especially amidst fan frustration over remasters and remakes. Learn more about the secrecy surrounding Intergalactic: The Heretic Prophet below.
The Difficulty of Secrecy
Druckmann shared with The New York Times the significant difficulty of developing Intergalactic: The Heretic Prophet in secrecy for years. He acknowledged the growing fan discontent regarding the numerous remasters and remakes, particularly of The Last of Us, with a lack of new IPs.
"Keeping it secret for so long was incredibly challenging," Druckmann stated. "The fan reaction on social media—demanding new games and IP—was something we were very aware of."
Despite these concerns, the game's reveal was a resounding success, garnering over 2 million views on YouTube for its initial trailer.
Intergalactic: The Heretic Prophet—Naughty Dog's Newest Adventure
Known for acclaimed titles like Uncharted, Jak & Daxter, Crash Bandicoot, and The Last of Us, Naughty Dog expands its portfolio with Intergalactic: The Heretic Prophet. Initially teased in 2022, the title was trademarked by Sony Interactive Entertainment in February 2024 and officially unveiled at The Game Awards.
Set in an alternate 1986 with advanced space travel, players assume the role of Jordan A. Mun, a bounty hunter stranded on the enigmatic planet Sempiria—a place from which no one has ever returned after attempting to uncover its secrets. Jordan must utilize her skills to survive and potentially become the first to escape Sempiria in over 600 years.
Druckmann described the narrative as ambitious, focusing on a fictional religion and the consequences of faith in various institutions. He also highlighted the game's return to Naughty Dog's action-adventure roots, drawing inspiration from Akira (1988) and Cowboy Bebop (1990).