A Marvel Rivals player's Grandmaster I achievement prompts a reevaluation of team composition strategies. The conventional wisdom favors a 2-2-2 team setup (two Vanguards, two Duelists, two Strategists), but this player contends that any team with at least one Vanguard and one Strategist is capable of victory.
This advice comes as Season 1 of Marvel Rivals approaches, bringing with it new characters (including the Fantastic Four, recently announced by NetEase Games) and maps. The current Season 0 is seeing a surge in competitive play, fueled partly by the pursuit of the free Moon Knight skin for reaching Gold rank. This increased competition has highlighted frustrations with unbalanced teams lacking Vanguards or Strategists.
Redditor Few_Event_1719, having reached Grandmaster I, advocates for unconventional team compositions. They've successfully employed teams with three Duelists and three Strategists, completely foregoing the Vanguard role. This aligns with NetEase Games' stated intention to avoid implementing a role queue system, prioritizing player freedom in team building. While some players welcome this flexibility, others voice concerns about matches dominated by Duelists.
Community reaction to this unconventional approach is mixed. Some argue that a single Strategist is insufficient, leaving the team vulnerable when the healer is targeted. Others support the idea of experimental team compositions, sharing their own success stories. The key, some suggest, is attentive gameplay, leveraging audio and visual cues to compensate for a reduced support presence, as Strategists in Marvel Rivals announce incoming damage.
The competitive scene in Marvel Rivals is generating ongoing discussion. Proposed improvements include hero bans across all ranks to improve balance and enhance gameplay, and the removal of Seasonal Bonuses, which some believe negatively impact balance. Despite acknowledged imperfections, the game continues to enjoy popularity, with players eagerly anticipating future updates.