Helldivers 2 Zırh Pasifleri: Kapsamlı Bir Kılavuz ve Seviye Listesi
Helldivers 2, zırhı her biri hareketliliği ve savunmayı etkileyen hafif, orta ve ağır tiplere kategorize eder. Bununla birlikte, gerçek güç zırh pasiflerinde yatmaktadır - güçlü avantajlar oyunu önemli ölçüde değiştirir. Bu kılavuz tüm pasifleri detaylandırır ve yüklerinizi optimize etmenize yardımcı olacak bir katman listesi sağlar.
Tüm zırh pasifleri ve etkileri
Aşağıdaki tabloda 14 zırh pasifinin tamamı (1.002.003 oyun sürümü itibariyle) ve açıklamaları listelenmektedir. Unutmayın, bu pasifler sadece vücut zırhına bağlıdır; Kasklar ve pelerinler ek bonuslar sunmaz.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (like internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction when crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction when crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans revealing nearby enemies. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Zırh pasif katman listesi
Bu katman listesi (sürüm 1.002.003), çeşitli görevler ve düşman türlerinde genel değer, fayda ve etkililiğe dayalı pasifleri sıralar.
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for various tasks: closing bug holes, destroying fabricators/warp ships, using thermites, and stunning enemies. |
Med-Kit | Increased stim capacity and duration drastically improves survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Significantly boosts ammo capacity and reload speed for primary weapons, making it easier to handle large enemy groups, particularly with high-ammo weapons. | |
**A** | Democracy Protects | Provides a substantial early-game defense boost, increasing survival against lethal attacks. |
Extra Padding | Offers straightforward, consistent armor rating increase for improved defense against all damage types. | |
Fortified | Extremely useful overall, but especially effective against Automatons, improving survivability against their explosive attacks. | |
Servo-Assisted | Particularly beneficial against Terminids; increased throwing range allows safer stratagem deployment and grenade use, while extra limb health mitigates claw attacks. | |
**B** | Peak Physique | Less useful as melee combat is generally avoided; the weapon handling improvement is helpful against mobile enemies, but other options often provide better solutions. |
Inflammable | Ideal for fire-based builds and situations with fire-based hazards (like fire tornadoes); effective against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, but its value is limited by its lack of highlighting points of interest or side objectives. | |
**C** | Acclimated | Provides limited value as you rarely face all four elemental damage types in a single mission. |
Advanced Filtration | Only useful for gas-based builds, and even then, the overall benefits are not substantial. | |
Electrical Conduit | Primarily useful against the Illuminate, but other passives are often more effective, unless friendly fire is a major concern. | |
Unflinching | The reduction in recoil flinching provides minimal impact on combat effectiveness. |