ニュース Helldivers 2:アーマーパッシブティアリスト

Helldivers 2:アーマーパッシブティアリスト

著者 : Allison Feb 18,2025

Helldivers2アーマーパッシブ:包括的なガイドとティアリスト

Helldivers 2は、鎧を軽く、中程度の、重いタイプに分類し、それぞれにモビリティと防御に影響を与えます。ただし、実際のパワーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブを詳しく説明し、ロードアウトを最適化するのに役立つティアリストを提供します。

すべての鎧のパッシブとその効果

次の表には、14個のアーマーパッシブすべて(1.002.003ゲームバージョンの時点)とその説明を示します。これらのパッシブはボディアーマーのみに結び付けられていることを忘れないでください。ヘルメットとケープは追加のボーナスを提供しません。

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (like headshots); prevents chest injuries (like internal bleeding).
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction when crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction when crouching or prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds additional stim duration.
Peak Physique100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout30% reduced enemy detection range; map markers generate radar scans revealing nearby enemies.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching95% reduced recoil flinching.

アーマーパッシブティアリスト

このティアリスト(バージョン1.002.003)は、さまざまなミッションや敵タイプにわたる全体的な価値、効用、および有効性に基づいてパッシブをランク付けしています。

TierArmor PassiveWhy?
**S**Engineering KitExtra grenades are invaluable for various tasks: closing bug holes, destroying fabricators/warp ships, using thermites, and stunning enemies.
Med-KitIncreased stim capacity and duration drastically improves survivability, especially when combined with the Experimental Infusion booster.
Siege-ReadySignificantly boosts ammo capacity and reload speed for primary weapons, making it easier to handle large enemy groups, particularly with high-ammo weapons.
**A**Democracy ProtectsProvides a substantial early-game defense boost, increasing survival against lethal attacks.
Extra PaddingOffers straightforward, consistent armor rating increase for improved defense against all damage types.
FortifiedExtremely useful overall, but especially effective against Automatons, improving survivability against their explosive attacks.
Servo-AssistedParticularly beneficial against Terminids; increased throwing range allows safer stratagem deployment and grenade use, while extra limb health mitigates claw attacks.
**B**Peak PhysiqueLess useful as melee combat is generally avoided; the weapon handling improvement is helpful against mobile enemies, but other options often provide better solutions.
InflammableIdeal for fire-based builds and situations with fire-based hazards (like fire tornadoes); effective against Terminids and Illuminate.
ScoutUseful for revealing enemy positions, but its value is limited by its lack of highlighting points of interest or side objectives.
**C**AcclimatedProvides limited value as you rarely face all four elemental damage types in a single mission.
Advanced FiltrationOnly useful for gas-based builds, and even then, the overall benefits are not substantial.
Electrical ConduitPrimarily useful against the Illuminate, but other passives are often more effective, unless friendly fire is a major concern.
UnflinchingThe reduction in recoil flinching provides minimal impact on combat effectiveness.

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