In Pokémon TCG Pocket, Sleep is a significant hindrance. While easily cured, it can be detrimental. This guide details Sleep's effects and cures.
Understanding Sleep in Pokémon TCG Pocket
Sleep renders a Pokémon unable to attack, use abilities, or retreat. An active Pokémon afflicted with Sleep is effectively incapacitated until cured.
Curing Sleep
Two primary methods exist:
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Coin Toss: Each turn, a coin toss determines if the Sleep status is cured. This can happen quickly or take several turns.
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Evolution: Evolving a sleeping Pokémon instantly cures the condition.
A less common method involves the Koga Trainer card, which returns a sleeping Weezing or Muk to your hand.
All Sleep-Inducing Cards
The following table lists all cards capable of inflicting Sleep, their methods, and acquisition:
Sleep Card | Method | Acquisition |
---|---|---|
Darkrai (A2 109) | Guaranteed effect of "Dark Void" attack | Space-Time Smackdown (Dialga) |
Flabebe (A1a 036) | Guaranteed effect of "Hypnotic Gaze" | Mythical Island |
Frosmoth (A1 093) | Guaranteed effect of "Powder Snow" attack | Genetic Apex |
Hypno (A1 125) | Coin flip based ability, "Sleep Pendulum" | Genetic Apex (Pikachu) |
Jigglypuff (P-A 022) | Guaranteed effect of "Sing" attack | Promo-A |
Shiinotic (A1a 008) | Guaranteed secondary effect of "Flickering Spores" | Mythical Island |
Vileplume (A1 013) | Side effect of "Soothing Scent" | Genetic Apex (Charizard) |
Wigglytuff ex (A1 195) | Additional effect of "Sleepy Song" attack | Genetic Apex (Pikachu) |
Hypno's Strategic Advantage
Hypno stands out due to its ability to inflict Sleep from the bench, making it a powerful support card for Psychic decks, particularly when paired with Mewtwo ex and Gardevoir. While other Sleep cards are viable, Hypno's efficiency currently makes it the most competitive option.