Mastering *Civilization 7* hinges on your strategic choices, and at the core of your strategy are the Leaders. Each Leader comes with unique abilities and an Agenda that can significantly influence your gameplay. Below is a comprehensive guide to all confirmed Leaders in *Civilization 7*, detailing their abilities and agendas to help you craft the perfect strategy for victory.
All Leaders and Abilities in Civ 7, Listed
Currently, *Civilization 7* features 20 confirmed Leaders, and we will keep this guide updated as more information becomes available.
Leader | Unique Ability | Attributes | Agenda |
---|---|---|---|
Amina | Warrior-Queen of Zazzau: +1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert. | Economic, Militaristic | Desert of the Warrior-Queen: If the player has more Settlements on Plains or Desert tiles than Amina, Decrease Relationship by a Medium amount. If the player has no Settlements on Plains or Desert tiles, Increase Relationship by a Small amount. |
Ashoka, World Conqueror (Founders Content Pack) | Devaraja: +1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. +10 Combat Strength against Districts for all Units during a celebration. | Diplomatic, Militaristic | Without Regret: Decrease Relationship by a Medium amount with the Leader whose lands cover the most tiles, and increase Relationship by a Medium amount for the one with the least. |
Ashoka, World Renouncer | Dhammaraja: +1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness adjacency for all Improvements. | Diplomatic, Expansionist | Without Sorrow: Increase Relationship by a Medium amount with the player with the highest Happiness yield. Decrease relationship by a Medium amount with the player that has the lowest Happiness yield. |
Augustus | Imperium Maius: +2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns. | Cultural, Expansionist | Restitutor Orbis: Decrease Relationship by a Medium amount for each Town in other players’ empires. Increase Relationship by a Medium amount for each City (excluding Capital) in other players’ empires. |
Benjamin Franklin | The First American: +1 Science per Age on Production Buildings in Cities. +50% Production towards construction Production Buildings. +1 Science per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time. | Diplomatic, Scientific | Civic Virtue: Increase Relationship gains with players that share a Government with him. Decrease Relationship with players that don’t share a Government with him. |
Catherine the Great | Star of the North: +2 Culture per Age on displayed Great Works. Buildings with Great Works gain an additional slot. Cities settled in Tundra gain Science equal to 25% of their Culture per turn. | Cultural, Scientific | Dusha: Decrease Relationship by a Medium amount with player who has the most Great Works. Increase Relationship by a Medium amount with the player with the least. Catherine the Great must have a Great Work for this to take effect. |
Charlemagne | Father of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain 2 Cavalry units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry units during a Celebration. | Militaristic, Scientific | The Golden Shepherd: Increase Relationship by a Medium amount with whichever player has triggered the most Celebrations. If there is a tie, increase Relationship by a Small amount to tieholders. Decrease Relationship by a Medium amount with whoever has triggered the fewest Celebrations. If there’s a tie, decrease Relationship by a Small amount to tie holders. |
Confucius | Keju: +25% Growth Rate in all Cities. +2 Science from Specialists. | Expansionist, Scientific | Guanxi: Increase Relationship by a Medium amount for having the most Specialists in an empire. |
Friedrich, Baroque (Deluxe Content Pack) | Hohenfriedberger Marsch: Gain a Great Work upon capturing a Settlement for the first time. Gain an Infantry Unit when you construct a Culture Building. | Cultural, Militaristic | Parisian Sensibilities: Increase Relationship per built Wonder in the Capital by a Medium amount. Decrease Relationship per Building in the Capital by a Small amount. |
Friedrich, Oblique | Berlin Academy: Army Commanders start with the Merit Commendation, granting them +1 Command Radius. Gain an Infantry Unit when you construct a Science Building. | Militaristic, Scientific | To Arms!: Decrease Relationship by a Medium amount with the empire that has the least amount of Military Units on the map. Increase Relationship by a Small amount with the empire that has the most amount of Military Units on the map. |
Harriet Tubman | Combahee Raid: +50% Influence towards initiating Espionage action. Gain 5 War Support on all wars declared against you. Units ignore movement penalties from Vegetation. | Diplomatic, Militaristic | Veracity: Increase Relationship by a Medium amount once for each Formal War the player declared. Decrease Relationship by a Medium amount once for each Surprise War the player declared. |
Hatshepsut | God’s Wife of Amun: +1 Culture for every imported Resource. +15% Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers. | Cultural, Economic | Wonders of Iteru: Decrease Relationship by a Small amount if you have more Wonders than Hatshepsut. Increase Relationship by a Medium amount if you have less Wonders. |
Himiko, High Shaman (Founders Content Pack) | Miko of Amaterasu: +2 Happiness per Age on Happiness Buildings. +50% Production towards constructing Happiness Buildings. +20% Culture but -10% Science. These effects are doubled during a Celebration. | Cultural, Diplomatic | Shaman Queen: Decrease Relationship by a Small amount per Settlement with constructed Science and Gold Buildings. Increase Relationship by a Small amount per Settlement with Culture and Happiness Buildings. |
Himiko, Queen of Wa | Friend of Wei: Gain a Unique Endeavor, Friend of Wei, which can be performed in an Alliance to grant you and your ally +25% Science. Can support Endeavors for free. +4 Science per Age for every Leader you’re Friendly or Helpful with. | Diplomatic, Scientific | Yamatai: Decrease Relationship by a Small amount per Settlement with constructed Culture and Happiness Buildings. Increase Relationship by a Small amount per Settlement with constructed Science and Gold Buildings. |
Ibn Battuta | The Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders’ explored areas. | Expansionist, Wildcard | Far and Wide: Increase Relationship by a Large amount with the player who has uncovered the most Fog of War tiles. If there is a tie, increase Relationship by a Medium amount to tieholders. Decrease Relationship by a Small amount with the player who has uncovered the fewest Fog of War tiles. |
Isabella | Seven Cities of Gold: Gain 300 Gold every time you discover a Natural Wonder, doubled if the Natural Wonder is in Distant Lands. +100% tile yields from Natural Wonders, +50% Gold towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units. | Economic, Expansionist | Wonderlust: Decrease Relationship by a Large amount per Natural Wonder in the player’s borders. If no Natural Wonders are possessed by the player, increase Relationship by a Small amount. |
Jose Rizal | Pambansang Bayani: When gaining rewards from a Narrative Event, gain additional Culture and Gold per Age. Increased Celebration duration and Happiness towards Celebrations. Has additional Narrative Events. | Cultural, Diplomatic | Kapwa: Increase Relationship by a Medium amount for the player with the most active Endeavors started. Decrease Relationship by a Medium amount for the player with the most active Sanctions started. If there is a tie between the players with the most active Endeavors or Sanctions, then increase or decrease Relationship by a Small amount accordingly. |
Lafayette | Hero of Two Worlds: Gains a Unique Endeavor, Reform, which grants an additional Social Policy slot. Supporting this Endeavor also grants the other Leader an additional Social Policy slot. Increased Combat Strength for every Tradition, but no Policy, slotted in the Government. Increased Culture and Happiness per Age in Settlements. These effects are increased further in Distant Lands. | Cultural, Diplomatic | French Quarters: Increase Relationship by a Small amount for the player with the most Urban Districts with all Building slots filled. Decrease Relationship by a Small amount for the player with the least Urban Districts. |
Machiavelli | Il Principe: Gain +3 Influence per Age. Gain 50 Gold per Age when your Diplomatic Action proposals are accepted, or 100 Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can levy Military Units from City-States you are no Suzerain of. | Diplomatic, Economic | The Spider: If not at war with Machiavelli, increase Relationship by a Medium amount for each other. |
Napoleon, Emperor | Empereur des Francais: Gain a Unique Sanction, Continental System, which reduces the Trade Route limit of the targeted Leader to all other Leaders by 1, causes a massive Relationship penalty, and costs more to reject. +8 Gold per Age for every Leader you are Unfriendly or Hostile with. Can reject Endeavors for free. | Diplomatic, Economic | TBD |
Napoleon, Revolutionary | La Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength. | Cultural, Militaristic | TBD |
Pachacuti | Earth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance. | Economic, Expansionist | Mountain King: Increase Relationship by a Medium amount for the player with the least Mountains in their territory. Decrease Relationship by a Medium amount for the player with the most Mountains in their territory. |
Tecumseh (Tecumseh and Shawnee Pack) | Nicaakiyakoolaakwe: +1 Food and Production per Age in Settlements for every City-State you are Suzerain of. +1 Combat Strength for all your Units for every City-State you are Suzerain of. | Diplomatic, Economic | Suzerain of the World: Decrease Relationship by a Large amount when a player disperses as Independent, and increase Relationship by a Small amount if player does not have an active “Befriend Independent” Project active. |
Trung Trac | Hai Ba Trung: +3 free Promotions on your first Army Commander. Your Commanders gain +20% experience. +10% Science in Cities on Tropical tiles. This bonus is doubled during any Formal War you declare. | Militaristic, Scientific | Van Minh: Decrease Relationship by Medium amount with the player who has the greatest amount of Promotions across all Commanders. If tied, decrease Relationship by a Small amount with tieholders. Increase Relationship by a Medium amount with the player who has the least amount of Promotions across all Commanders. If tied, increase Relationship by a Small amount with tieholders. |
Xerxes, King of Kings | Crusher of Rebellions: +3 Combat Strength for Units that are attacking in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement for the first time. +10% Gold in all Settlements, doubled in Settlements not founded by you. +1 Settlement limit per Age. | Economic, Militaristic | Lord of Fire: Decrease Relationship by a Medium amount when a player is not at war. Increase Relationship by a Small amount when a player is at war. |
Xerxes, the Achaemenid (Deluxe Content Pack) | Silk Road: +1 Trade Route limit with all other Leaders. +50 Culture and 100 Gold per Age when you create a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Unique Improvements. | Cultural, Economic | Lord of Coin: Decrease Relationship by a Medium amount if player has a greater or equal number of Trade Routes compared to Xerxes. Increase Relationship by a Small amount if player has fewer Trade Routes than Xerxes. |
These are all the confirmed Leaders in *Civilization 7* to date. For more in-depth strategies, tips, and updates on the game, be sure to visit The Escapist, where you can also find information on how to watch the Civ World Summit event.